Bunnymark
A downloadable benchmark for Windows
I made this as a benchmark for a 2D game engine I'm working on. This is based on https://github.com/openfl/openfl-samples/tree/master/demos/BunnyMark. Reducing the performance of this benchmark is considered a breaking change, but since this is version 0.0.1, breaking changes can be made at any time.
Note: This will probably crash after five million bunnies. The reason is because my engine limits the size of the instance buffer to 256 MB, for compatibility with older iPhones. My opinion is that your game should probably not have more than 200 thousand sprites, unless you're doing this specific benchmark.
System Requirements:
Recommended
OS: Windows 10 (64-bit)
CPU: Supported by Windows 10
RAM: 8 GB
GPU: 2 GB VRAM
Storage: 6 MB of available SSD storage
Status | In development |
Category | Tool |
Platforms | Windows |
Author | Botahamec |
Made with | Rust |
Tags | benchmark |
Average session | A few seconds |
Languages | English |
Accessibility | Subtitles |
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